Tuesday, October 7, 2014

1.1.7 Scratch Game - "Scratch-Man"

SCRATCH-MAN
Created by Timothy Coon, Jr., Connor Noble, and Ché Young


 Click me!
Click the image to head to the game's page on the Scratch website!
  1.     We split up our creative responsibilities between members of the group - I worked on art and music assets, Ché worked on stage layout and programming, and Connor worked on exploring options for the ghost/dog AI. We also met up every class and discussed what to do with the game as a whole. This allowed us to go through the creative process relatively efficiently.
  2.     I believe that we worked pretty well for the most part, however, there were certain aspects of the game that were disputed as to how they would be implemented. Despite differing views, we were able to work together as a team and make overall team decisions that benefited our project.
  3.     Ché's impressive programming skills made the stage layout work very well, and his format of character movement reduced the amount of bugs drastically. Artwork was a cinch and Connor basically figured out what not to do with the dog programming.
  4.     Implementing looping music was difficult at first, and combining our separate work took a little extra time.
  5.     We would've implemented a lives system, a game over screen, and probably a bit more retouching if given more time.



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